This means the Steam or Substance 3D standalone version don't support these features.Įxport from Painter to Stager with the updated export preset or use the Send to Substance 3D Stager action to automatically export and import the current project into Stager. This send and receive functionalities are only available through the Creative Cloud Desktop version of the application as it relies on specific technologies to make it possible. It is now possible to receive Substance files from Substance 3D Designer or Substance 3D Sampler or to send a project into Substance 3D Stager very easily to quickly iterate on content. Sending resources and assets between Substance 3D applications is now much easier and accessible in one click with this new workflow. This allows to discard unused functionalities. Recompilation: by declaring parameters in a specific way, it is now possible to disable part of a shader and recompile it to optimize it when the parameter change.Visible If: shader parameters can be shown or hidden based on condition make the shader UI easier to read.With the development of the ASM shader some changes in the API have been made with two notable features: New Shader API features with visible if and recompilation.This helps identify which channels will have an effect in the viewport. The channel list menu in the Texture Set settings now groups channels base don their compatibility with the current shader. We also doubled the number of users channels to expand the possibilities of custom information and custom shaders. In order to support the new ASM shader new channels have been added. And of course the other existing features such as Parralax Occlusion, Displacement, etc.Additional subsurface scattering methods.The new ASM shader is a shader that regroups several functionalities as well as an evolution of our PBR rendering. With this new shader we also took the opportunity to add new channels to make the creation of materials easier as well. There is now a new environment variable to override the default budget value.Ī new shader has been added, named Adobe Standard Material (ASM), which supports several features at once allowing to build more complex and accurate materials within a single Texture Set. Having a library with many resources however can lead to loading and unloading thumbnails constantly which make navigation and searching for resources difficult. Increase preview memory budget to load more thumbnailsīy default a limited amount of memory is allocated to the display of thumbnails to save on performances.The loading and generation time of thumbnails has been improved on several aspects and should now be much faster. Sharing custom resources is now easier as there is no need to include the resource metadata for custom icons. Loading thumbnails from Substance Archives (sbsar)Ĭustom thumbnails embedded inside Substance files are not loaded and displayed in the Assets window.We also added the support of displacement. We took the time to rework our thumbnail generation system to improve their quality and make them look more consistent across the the Substance 3D ecosystem. To add or remove multiple usages, press and maintain CTRL while clicking on a button. To select a specific usage simply click on the dedicated button. There is a lot of different content in the Assets window and the usages are a good way to filter content isolate specific resources. With the breadcrumb is not now easier to jump between folders without having to display the full folder hierarchy. Navigation resource can be hard sometimes in a tiny UI. A new "list" display mode allows to search assets by name much more easily. The window can now be docked vertically without wasting space. The new design focus on simplicity but as well on easier organization of the window. To know how to migrate your data please take a look a the dedicated page. This release introduces changes in the way we manage the application preferences and the Shelf/Assets content.
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